DOTS (ECS, Jobs, Burst), UGUI/UIElements, Text Mesh Pro, Asset Bundles/Addressables, Cinemachine, ShaderGraph, Amplify Shader Editor, HDRP/URP, Analytics, AR Foundation, Pathfinding, Misc. Profilers, Unity Physics, CloudBuild, Odin, Sectr, Photon, RayFire, Rewired, Motion Matching, etc.
Unity 3D, Unreal Engine, Blender, Substance Designer/Painter, Photoshop, Illustrator, Premiere, Spriter, Spine, Rider, VisualStudio, FFMpeg, DreamWeaver, Flash, 3D Studio Max, etc.
GameSparks, Photon, CDN’s (Amazon/Azure/Digital Ocean/etc), DevOps (Unity Cloud Build, Steam Pipe, Jenkins, Docker, Gradle, Sentry, etc), setup and maintenance of Windows/Linux/FreeBSD servers (Samba, ProFTPd, PureFTPd, QMail, Postfix, Courier, Apache, Bind, MySql, PostGreSql, IIS, FPSE, ASP/.Net, NTFS, etc).
Mobile/desktop app and game development (iOS, Android, Steam, WebGL, VR/AR, etc), 3D (modeling, texturing, rigging, animation, rendering, etc), full stack engineering (backend and frontend), SMS and mobile device applications, video/audio/image encoding, training and teaching, multimedia (cd’s and kiosks), streaming audio and video (Shoutcast, Wowza, FMS, etc), versioning systems (Git, SVN, Unity Collab, etc), tracking software (JIRA, Github, Zenhub, etc) and many more…
Marketing: Advertising, analytics, production of mailings, flyers, newsletters, outdoors/mupies, corporate stationary, logos, etc.
Photography: Digital photography (composition/technique), digital manipulation, panorama stitching, studio and flash lighting setup, offset printing, etc.
Concept art: Digital and traditional drawing and painting.
Writing: Game Design Document, dev logs, marketing blurb, press kits, instructions/tutorials, training, etc.