A hardcore MMORPG built for players who crave meaningful progression. No shortcuts, no pay-to-win — just skill, dedication, and a world that rewards those who earn it. Every level gained, every item crafted, every battle won matters.
Details
Role: Lead Networking Engineer
Responsibilities:
Implemented the massively multiplayer capabilities of the Domi Online MMORPG both in the server and the client; stress-tested the system to support up to 800 concurrent players in the same server, with a theoretical limit in the thousands
Developed the AWS backend based on serverless technology
Integrated blockchain wallets and NFTs with the game client, and contributed to the staking platform by collaborating with an external developer (I handled the backend integration and resource procurement/maintenance)
Implemented the frontend and backend components for the website’s store page and checkout system (with NextJS), and integrated with the web design team guidelines
Developed a full payment system supporting Metamask and external payment processing platforms such as Stripe, Coinbase, Steam, etc., with backend order fulfillment and verification systems
Extended the CMS to manage news, products and email mailing lists
Designed and implemented optimization features and editor tools
Managed DevOps, including developing custom tools (CICD, telemetry, cloud configuration)
Researched and implemented several security and anti-cheat systems for the backend, game servers and clients
Provided mentoring and coaching to other team members
Managed/reviewed job postings, then interviewed and trained multiple candidates to establish our team